Whack solo. Challenge your friends.
The game and scorecard challenges are live. Whack Duels and custom casts are coming soon. The phases below show what you can play now and what comes next.
02 / Score challenges
Share a challenge link with friends or your group chat. They replay your field and boss to beat your score.
Whack, share your score and invite someone to beat it.
- Win a Ranked boss fight, then share your challenge card. Friends tap its preview to play the same run.
- Find your personal best and last three runs in Rankings to share them later.
- One counted attempt per browser within 24 hours. Compare scores on the challenge page.
03 / Live 1v1 duels
Invite someone to a private room and battle side by side in real time.
Private invite rooms first; public matchmaking is a later option.
- A synchronized countdown and identical target patterns.
- Whack Duel: highest verified final score wins, with best-of-three rematches.
04 / Your cast & crews
Bring your own characters into the field and give your group more ways to play.
Custom casts and new rule sets get their own matches and scoreboards.
- Create custom whackable characters and your own “Do Not Hit” crew.
- Last Whacker Standing, crew competitions and boss-rush events.
- Daily challenges, seasonal divisions, community bosses and cosmetic unlocks.
Challenge links
Whack the boss. Share the score. Challenge a friend.
After a Ranked boss victory, share your challenge card. Friends tap its preview to play the same run. Friends get the same field, boss and boss seed. Each player’s points still set their boss difficulty and multiplier.
Your scorecard becomes an invitation, even when friends are offline.
- Challenge window: one counted attempt per browser within 24 hours of creating the link.
- Compare verified final totals, then main-run accuracy; an exact tie is a draw.
- Challenge results have their own page, separate from the global leaderboard.
Whack Duel
A straight 1v1 battle.
Meet in a private room, ready up and start together. Both players whack through the same main-run pattern, then finish their own boss fight. Compare the results when both are done.
The direct rivalry: fast rounds, a clear winner and an immediate rematch.
- Same rules and boss choice; your points still set your boss tier.
- Keep attention on the field, with score comparisons between rounds.
- Highest verified total wins. Best-of-three rematches; invite rooms first.
Create your cast
Pick who to whack. Pick who to protect.
Upload your own portrait or PFP, give the character a name and choose its role: whackable target or “Do Not Hit”. Build a cast from your group’s characters and share it in a private challenge or room.
Put your friends and community in the game, with a protected crew you chose yourselves.
- Use a simple crop-and-frame editor; everyone previews the cast before playing.
- Protected characters keep the green marker and shield, whatever their picture.
- Both players use the same pack, timing, point values and hitboxes; custom matches have a separate board.
Whack Your Rival
Your opponent pops up. Whack them for bonus points.
Each player chooses a match portrait. During the run, your opponent appears as a marked bonus target, while your own portrait is a “Do Not Hit” decoy. The rivalry happens inside the field.
A separate duel variant with up to 1,500 extra points earned by whacking your opponent.
- Bonus target: +500 per rival hit, up to three appearances each.
- Use identical spawn windows for both players; each target can score only once.
- Add this fixed bonus after the normal boss calculation, with no streak or boss multiplier on it.
Last Whacker Standing
Four to eight friends. One survivor.
Everyone plays the same increasingly fast waves. Miss a target, swing at an empty hole or hit a protected character and you are out. Keep whacking until only one player remains.
A party mode built around recognition and nerves, with no extra screen to watch.
- Use the host’s agreed character pack, including its “Do Not Hit” crew.
- Short rounds with no boss multiplier; last survivor wins.
- If the final players fall in the same wave, use their score, then accuracy; an exact tie is a draw.
More to look forward to
- Whack Daily: One shared seed and boss for everyone, with a limited number of counted attempts and its own daily board.
- Crew Clash: Friends form crews and compete on the combined best scores of a fixed number of members, so the biggest group does not automatically win.
- Boss Rush: Fight several bosses back to back with limited lives. Give it a separate leaderboard and a card showing the whole defeated roster.
- Season Zero → Season One: Time-limited seasons, skill divisions and a personal trophy cabinet. Recognize improvement as well as the highest raw scores.
- Earn your look: Unlock hammer skins, profile badges and card frames through achievements. Keep timing, hitboxes and scoring identical.
- Community boss drops: Help choose the next parody boss and discover fresh event rules with their own competitions.
The token and giveaways
Whack-a-KOL is planned on Robinhood Chain. Token details, launch timing and daily or weekly giveaway announcements will appear on the official token and rewards pages.